👋 🌎!

A few weeks ago I was at Oculus Launchpad, where I met a hundred passionate creators and dreamers from diverse backgrounds whom will doubtless go on to accomplish great things. For the participants that are reading this post, thank you for being such an inspiration.

When I quit my job 6 months ago to dedicate my time to pursuing VR, I had no idea what I would do. I knew my heart was in gaming, but working on games didn’t feel “important” enough to the realize the potential of VR. Over time, I began to admit to myself that the most important friendships and connections I made in my formative years were the result of playing online games. I met my first serious girlfriend or 2 years (not ashamed to admit this at all!) while playing DoTA on Warcraft 3.

I got off my VR pedestal and decided that for me, gaming was a noble pursuit: one worth my time and something that could change the world for the better.

For my Oculus Launchpad submission, I’m very excited to announce that for the next 3 months, my team and I will be working on Conjure Strike, a 2v2 VR multiplayer online battle arena for the Oculus Rift. Players will team up and work together to unleash amazing spells and abilities to overcome their opponents on the field of battle. The title will be a culmination of everything I have learned while prototyping locomotion systems, game mechanics, and multiplayer games in virtual reality over the past half a year. We are still very early in the prototyping phase, so there’s not much to announce now, but I am looking forward to sharing more of our vision on this blog in the coming weeks and months.

Our goal in the next 3 months is to build a fully working, fun, playable multiplayer prototype. After that, we hope to use our scholarship funds to continue funding the project to full release by the end of December 2017. We are committed to shipping a fun, inclusive multiplayer game that everyone can enjoy. This is going to be quite the harrowing task, but I’m happy to say that I won’t be going it alone I am extremely lucky to be friends with Larry Charles Jr, and Tony Nguyen, who will be helping me push the boundaries of what’s possible in VR. The three of us, we have worked on triple A franchises like Call Of Duty, multiple top 5 grossing mobile titles at companies like GREE and Zynga and VR apps like Within that have provided joy to millions of people. I can’t wait to see what they come up with. Here, an introduction in their own words below:

Larry Charles Jr. – Sr. Game Designer at large


“I’ve been designing video games for the last 25 years, and have been getting paid to do it for the last 10”

Tony Nguyen – Concept Artist, 3D Generalist


“Hey there world wide web, my name is Tony S. Nguyen!  I am a concept artist that has been creating work for mobile games , virtual reality and fans for a few years now.  I thoroughly enjoy  the creative and collaborative process for creating these products.  Here’s a link to my website: tonysnguyen.com come by and visit, check out some work, if you have a questions feel free to reach out I’d love to strike up a conversation!    

In the meantime,  I’ll leave you with a quote from Henri Matisse “Creativity takes courage””
Andy Tsen – Guy that quit his job to work on VR

And last but not least, me! I like cats and hatty cats. Also I do product management, engineering and dabble in game design!

VR is a medium with the most power to bridge distances and all sorts of societal constructs in order to build genuine human connections. Games are a vessel for gamers to construct narratives for themselves, and their lives. We hope to work at the confluence of the two to create truly amazing experiences for all people. I can’t wait to share what we’re working on 🙂

Drop me a line at andy@andytsen.com if you have any comments, questions, or cat photos!