One step forward, One step back.

Some weeks are fun, and some weeks are rough. You have to be ready to modulate emotions when things go poorly, and not to rest on your laurels when you are winning. This week presented a good opportunity for reflection on the state of our game. As many readers will…

Always Be Playtesting

People are often surprised to hear that I am already running playtests of my prototype with external people on a weekly basis. After all, Conjure Strike has only been in full development mode for a bit over a month at this point. Especially in the independent and small studio game…

Levels with Larry

This week our level designer Larry Charles Jr gives us some insight into his creative process. Larry has worked on games like Call of Duty, and Triple A studios like Obsidian. He's a rockstar and owns our level design, and we are very excited to have him on our team. …

The OLP in OC is OP

Greetings from beautiful, sunny, orange county! As I mentioned in a previous post, the rest of my teammates are based out of socal, so this week, I took the famous Banh Mi Bus down to do a weekend hack with my buddies. Although remote collaborations have gotten much simpler, nothing…